Nice write-up...I will just include enough of your reply so that you know what I am replying to. I am 11 fire / 40 frost right now. I am planning on going 11 fire / 50 frost during BC. So, I will probably end up with even more questsions for you.
Amish wrote:
...the water elemental...the rogue just kinda left the elemental alone and waited for me to break the iceblock
The water elemental sounds cool...having a second frost nova and a ranged one at that is really cool. I was already pretty excited about the elemental, now you have me even more excited about it. I still do not understand why people are so dumb as to keep attacking an ice-blocked mage. When I was running the 40s BGs with a pre-made group. I would often times just run into a graveyard that had a recent rez wave with ice barrier up and when I was about to die, ice block. I could keep 4-5 guys on me for at least 10 seconds while they all attacked me for 10 seconds waiting for ice block to disappear. Anytime one character can keep 5 other characters busy for 10+ seconds, that is a good thing in my book. One of the new talents I am really excited about is Ice Floes since it reduces the cooldown on all my really useful talents (ice block, cold snap, ice barrier, and cone of cold).
Amish wrote:
Overall I'd say mages are getting nerfed...Dragon Breath the fire 41 point talent is now interruptable...They're putting counterspell on the global cooldown.
I am confused about dragon breath since on WoW's site it says it is instant cast. Does it have a cast time now? If so, how long? I think I would agree with you that it should be like cone of cold where it is instant cast. If cone of cold had a cast time, even a 1 second one, I wouldn't use it nearly as often as I do now. As for cs on the gcd. That one I really don't know. I understand the complaint, but I am not so sure I agree with everyone. The silence part of ics is definitely hurt and makes it not quite as worthwhile, but the school lockdown is still 10s, which is significant. It is a nerf. I won't deny that, but I am not sure it is one that I care too much about. It just means I will have to anticipate my opponent's moves better, but that is true with alot of things. Do I throw up fire ward or frost ward? I have to make a split second decision. Sometimes I get it right, sometimes I get it wrong. Overall though, I would disagree with you. Mages are not getting nerfed. A couple of items that get reduced don't mean that overall we are getting nerfed. We are getting buffed overall, but what really is the issue is how the class balance works out. To be honest, I am not too much against the current class balance in WoW with the classes I play. With my druid and my mage I can hold my own. Some classes are more annoying than others depending on which character I play, but overall, I think it comes out pretty even.
Amish wrote:
The other balance issue I'm not happy with is warlocks
Now, this could be a problem. The one class that is currently on the verge of being overpowered is the Lock. (Shamans to an extent as well, but since both sides will get shamans, I think that alone will help out that issue.) If what you are saying is true, then that is a serious problem that I hope gets resolved. But, then again, it also gives me instentive to work on my lock.

Amish wrote:
60 to 61...I like the way they're doing instances.
I really liked what you described for the instances. Being able to do instances quicker would be much, much nicer. Also, splitting instances between days even for 5 mans will be cool too. How are the battles and loot drops like? Are the battles pretty much just straight forward tank, heal, dps or do they have some complexity to them? Do the loot tables look pretty much the same as what you see from current instances? I hear that I should save a decent amount of gold for my first day in the Outlands. Is that true? and, if so, about how much would you say I should have saved up per character for gear upgrades, ability updates and stuff like that?
Amish wrote:
The other thing I absolutely loved was the Skettis. It's a hostile race in one of the regions but neutral in the city sanctuary.
That is interesting. So, races are now not globally friendly or hostile? They can be friendly in one region and hostile in another region? Is their reputation anymore? If so, how does that work? (Basically I am curious if it is possible to get friendly with this race everywhere.) I did see the Dark Crystal, but it was so long ago that I don't remember much about it.

As for the Haris Pilton blood elf, that is funny. I will have to find that one.
Amish wrote:
...they nerfed elemental precision's +% chance to hit with frost/fire and added 3% less mana cost on frost/fire. And they reduced the aggro reduction on frost channeling (although not a big deal since I think invis will reduce aggro)
Yeah, I noticed those changes. I didn't mind them too much. +6% to hit was pretty darn high as it was. I am still going to get +3% to hit since that frees up slots on my character for more +dmg items. I wish I could put three talent points in +% to hit on my druid. I have a couple items that are clearly inferior to other items, but they have +1% to hit and so I keep them around so I don't miss as often. I can't wait for lacerate since that will help out with that problem. (Right now my main agro generation when bear tanking is maul, which is on a 2.5s timer. If it misses, that is alot of agro lost and it is an on next attack ability. With lacerate as an instant, I can use it instead to generate initial agro and still have my white attacks hitting. If one misses, I have a good change the other one will land.)
Whenever you get high enough level to use the new spells, I would be interested in knowing what you think of them. Of particular interest to me are Ice Lance, Arcane Explosion, and Spell Steal. I have heard rumors that Ice Lance is now instant cast. If so, that would be sweet.
Thanks for all the info. I really appreciate it.
Jiistme